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Se afișează postările cu eticheta Pc Games. Afișați toate postările
Se afișează postările cu eticheta Pc Games. Afișați toate postările

Battlefield 3

In the more than five years since the release of Battlefield 2, the first-person shooter landscape has come to be dominated by one franchise alone--Activision's Call of Duty behemoth. EA and developer DICE are hoping to steal the thunder away from Call of Duty with Battlefield 3, the long-awaited sequel to one of the best multiplayer shooter experiences of the past decade. Battlefield 3--which is set to hit PCs, the Xbox 360, and the PlayStation 3 in the fall of this year--is once again promising an extensive multiplayer side, but EA chose to focus on the game's single-player component at an event held overnight during this year's Game Developer's Conference in San Francisco.
First up, there are some technical details. Battlefield 3 will run on DICE's internally developed Frostbite 2 engine, the predecessor of which powered the last few Battlefield: Bad Company games. One of the biggest things the original Frostbite engine did for the Bad Company series was give its environments a good level of destructibility, and DICE has amped up that aspect with Frostbite 2 to extend the damage on a building-level scale. So not only will small structures collapse, but entire multistory constructions can and will also topple in Battlefield 3, given the right amount of destructive pressure. Animations, too, will receive an upgrade, with the sequel co-opting the ANT system--which is used for EA's sports titles--for use with its character models. DICE says this will result in more lifelike animations for all of the characters you'll see within the game. The Frostbite 2 engine--which in itself has been in development for more than two years--also supposedly markedly improves rendering and audio, resulting in extremely realistic lighting effects coupled with immersive sound.
The reason for all this technical focus, according to DICE, was to create a game that would be able to push the FPS genre as far forward as Battlefield 2 did when it was released back in 2005. And from what we saw at EA's GDC event, the long wait for Battlefield 3 seems to have paid off, with the game looking truly impressive at this stage of development. The hands-off demo--which was running off the PC build of the game (with PC being the lead platform for the Battlefield 3)--didn't give away too many story details, but we did manage to eke out some facts. The year is 2014, and Iranian insurgents (named the PLR) are starting to amass on the border between Iraq and Iran. You'll play as Sgt. Henry "Buck" Blackburn, a US Marine stationed along the border (although it's not clear whether the good sergeant will be the only character you'll play throughout the entire game).
At the start of the demo, Blackburn and a small group of marines were tasked with finding a squad of missing soldiers that were on the trail of a possible chemical weapons site. Blackburn and his teammates travelled through some tight alleyways and an abandoned school on their search for the missing soldiers, which was a neat way to showcase the great ambient lighting on show as the sun's rays filtered, bounced, and blazed through different sections of narrow spaces. When the team hit a car park surrounded by tall buildings, things went south, with a sniper shooting down one of Blackburn's teammates. As bullets started flying from insurgents using the cars as cover, the DICE developer controlling our demo showed off a new move to be found in Battlefield 3: the ability to drag downed teammates into cover with, from what we could see of onscreen prompts, some rapid pressing of buttons in what amounted to a mini quick-time event. This, as you can imagine, is a fairly slow process, but Blackburn soon managed to drag the fallen soldier into a building before heading out into the fray. As well as being shot at by insurgents in the car park, one rocket launcher-wielding enemy was positioned on a balcony in a nearby building, making things even more difficult for Blackburn and his team. The DICE demo driver threw a grenade into the balcony, killing the enemy and once again showing off the impressive destructibility of Frostbite 2, with the balcony exploding in a shower of dust and debris in an extremely believable manner.
The demo then skipped ahead in the level, with the squad now atop a building in an attempt to take out that pesky sniper. This was a pretty tense sequence, with the team having to run from cover to cover as the sniper's bullets flew by, sending chunks of concrete flying as they narrowly missed Blackburn. With no cover left, the entire squad then went prone (and yes, prone is back), crawling along the ground to the edge of a low wall encircling the roof. Blackburn then armed himself with a rocket launcher, and once the rest of his squad had popped up from behind the wall to provide covering fire, he stood up and sent a rocket flying into a nearby building. On impact, the rocket's explosion shockwave caused shards of glass and other material to fall from the structure, as well as destroyed the enemy sniper opponent's position.
The demo once again skipped ahead to a different section of the level, and Blackburn was alone in the basement of a building, following a wire that led to a bomb. Blackburn followed the wire through some tight air vents, before dropping into a small storage area where the explosive was located. But as he moved to disarm it, he was pulled back by a lone soldier who started raining blows on him in what looked to be another quick-time sequence. Blackburn and the insurgent engaged in hand-to-hand combat, with Blackburn's strikes activated by hitting the indicated mouse button. Once he dispatched the attacker, Blackburn turned and disarmed the device before heading outside to rejoin his squad, which was once again embroiled in a serious firefight. Blackburn ran to a nearby overpass and grabbed a heavy assault rifle to mow down advancing enemies. With only weak sheets of metal covering the overpass, Blackburn had to continually reposition as the metal he was using for cover was shot to pieces, but thankfully, a friendly chopper soon joined the fight to lend support. With that wave of enemies defeated, Blackburn got off the overpass and rushed to a nearby jeep to man a mounted .50 cal to once again tear shreds off advancing insurgents. But this moment of firepower superiority was short lived. A massive tremor suddenly rocked the city, sending Blackburn flying from the jeep. As he looked up, a tall building slowly started to crumble before collapsing entirely, taking out the chopper as it fell and headed straight for Blackburn. With that cliff-hanger, the demo ended.



There are still plenty of questions we want answers to, such as what the background story is, what locations you'll be fighting in, and most importantly, what sort of improvements are being planned for multiplayer. But what was clear from this short demo was that Battlefield 3--at least with its single-player side--is aiming for a high-impact, cinematic experience. What the game is absolutely nailing right now is its visuals, which looked amazing from start to finish, with plenty of impressive detail to help flesh out this realistic-looking world. We're definitely looking forward to seeing more of this great-looking shooter, which is scheduled for release in fall of 2011 on the PC, Xbox 360, and PS3.

Nail'd


In the past week I’ve launched dirt bikes off of dozens of cliffs and smashed ATVs into scores of unyielding trees, all for the glory of a podium finish in Nail’d—an extreme offroad arcade racer that treats gravity and Newtonian physics as a loose suggestion rather than a hard-and-fast rule. Nail’d is an unapologetic assault on the senses that challenges us to race, maneuver and ultimately push a dirt bike or quad ATV into leaps of faith that would scare the bejeezus out of anyone with any self-preservation. You’ll spend as much time hundreds of feet in the air as on the ground. The game’s 14 outrageous tracks—inspired by Arizona, Greece, Andes Mountains and Yosemite Park locales—impart a feeling of speed and verticality that escalates from steep to acrophobic in a heartbeat. Nail’d’s multi-tiered tournament mode pits you against 11 riders (AI or online MP) in competitive events ranging from straight speed contests to stunt challenges.
Whether you choose a two- or four-wheel mount (and certain tracks favor one over the other), it doesn’t take long before the uninspired dirt racing mechanics—crank the throttle and bully your way through—give way to impossible, stomach-churning aerials that transform the game from pedestrian to exhilarating. These “flight” events generally occur after blind, turbo-assisted ramp jumps and, once committed to the maneuver, you must skillfully control your machine’s mid-air attitude and stick the ensuing landing like a pro ski aerialist. Get it wrong—even slightly—and the game rewards you with an in-your-face “Nail’d!” graphic and time-consuming respawn.
This unique flight sim component gives Nail’d a leg up on other dirt bike and ATV racers, as do its smooth performance, highenergy soundtrack and 12-player online mode. But its mouseless interface, poor controller support (keyboard and Xbox 360 controller only) and locked chase-view riding perspective take it down a notch. For over-the-top (literally) off-road racing action, Nail’d delivers on multiple fronts—just as long as you remember to keep your dirt racer in the air as much as possible.

Red Orchestra 2: Heroes of Stalingrad


A shot in the arm for the Call of Duty-fatigued, Red Orchestra 2 is Tripwire Interactive’s gunpowderperfumed love letter to complexity. We don’t knock shooter-makers releasing their works on multiple platforms, but RO2 is already showing us what a multiplayer FPS can do when it’s locked-in exclusively for the PC: true-to-life ballistics that differentiates between whether my bullet tags an enemy in the liver or the shoulder, a firstperson cover and weapon-bracing system and massive, 64-player battlefields that forego the boring bottlenecks we’re used to in favor of intricate, varied avenues for shooting other men. Of course, all that realism wouldn’t be worth the ash off Stalin’s cigar if it didn’t control comfortably. But that may be RO2’s greatest feat—building dazzling, detailed systems that reward precision, tactics and teamwork in a WWII setting, without any collateral damage to accessibility



Release Date Late Q1/Early Q2
Developer Tripwire Interactive
Publisher Tripwire Interactive

Operation Flashpoint: Red River

Operation Flashpoint has always been a series leaning toward the sim side of a shooter, and in the areas of methodical squad tactics and utterly
deadly enemy fire, Red River, the latest installment, is no different. However, it does attempt to be more accessible and more game-like in some ways, wherever Codemasters decided less realism would mean more fun.
Case in point: the new class system offers soldier types such as Grenadier or Scout and lets you pick modifications (think perks) based on the XP you earn during the campaign. There are also quick-play options like the Last Stand mode, which I had an opportunity to play. On paper, it’s a typical horde mode with increasing waves of enemies to fend off, but applied to Op Flash’s de-emphasis on run-and-gun action, it becomes a hypnotic ebb and flow of eerie silence punctuated by sudden firefights. The waves arrive in helicopters visible in the distance, and watching soldiers dart from cover to cover, creeping ever closer while rear support lays down suppressing fire is a tension-ratcheting experience. Before you know it, they’re on top of you.
As with the campaign, your squad is there to back you up. The previous game, Dragon
Rising, suffered from a console-centric radial menu for squad commands, and while this system returns for Red River, the improvements should alleviate fears: the radials are only two levels deep and they can be bypassed completely by assigning hotkeys. While your squad is the focus of the action, Red River wants to change the feeling of “four men against an army” and so places
you within a larger squad, increasing the sense of a real war. In the campaign mission I saw, this larger squad escorted a convoy through a village in Tajikistan, a former- Soviet country in Central Asia. Another new focus is increased verticality to level design: I watched coordinated troop movements down narrow alleys, snipers and RPG teams nesting on rooftops, and close calls where clever AI teammates took out lurkers an instant before they would’ve caused the player’s doom. 2009’s Dragon Rising, for all its flaws, was one of the best-looking open-ended
shooters I’ve played. Red River strives to be a more welcoming experience—something hardcore sims like ArmA II can’t boast. The series continues to walk a line that’s difficult to tread—aiming to please sim freaks and Modern Warfare fanatics alike necessitates compromise. Still, I’m thrilled to have another unscripted shooter marching my way, and the arcade elements that soften the edges whon’t hurt.

Dungeon Siege 3

Even ignoring the endless wait for Diablo III, the PC seems to never have enough quality dungeon crawlers on tap. We got by on Torchlight last year, but stylized, cartoon aesthetics turn some gamers (like me) off. I prefer grittier, down-and-dirty RPGs in the mold of The Witcher. Obsidian’s take on Dungeon Siege sits firmly in that category, ready to get all serious on the top-down hack-and-slasher in 2011. It’s been a long, strange journey for the series, hopping between publishers and developers, even suffering an Uwe Boll movie treatment along the way. And now this winding road has become a literal one: Dungeon Siege III wants to give the player more choices than ever before. The first two games went from immensely linear to a bit less so, but number three goes completely openworld: in my time playing, I wandered a verdant countryside before reaching the game’s first hub town where numerous NPCs offered chances to take side quests and explore at my own pace. I met a fisherman who was starving due to some nasty creatures taking over his favorite watering hole. He gave me some bait and I returned to a previously innocuous area, dropped the bait and faced a sudden horde of creepy fish-men, giving
a taste of the world’s hidden surprises.
Not unlike Obsidian’s other RPG epic, Fallout: New Vegas, DS3 encourages the player to tackle the content they want. It’s completely OK to spend a full week killing random enemies and loot until the mind can take looting no more. Or stock up on side quests. Or plow straight through the story. Regardless, with all of the beckoning NPCs I saw, it will be hard to resist the
lure of wandering on a whim.
Another new step for the series is simultaneous development for consoles. This meant that although I played the game on a PC, the point-and-click interface wasn’t ready yet, requiring the use of an Xbox 360 controller. Does this mean the PC version is taking a back seat? I doubt it—everything about the feel of the game says PC, from complex dialog trees to the robust loot system that adjusts to your character level.
That said, it’s possible that using a gamepad might turn out to be the best way to play. I say this because the maneuvers in combat can be incredibly precise: in combat, the meat of my movement was dodge-rolling away from sword slices and sticking and moving past archers’ arrows. Performing these moves at the same speed with a mouse will require frantic clicking
on a level matching DoTA, which may appeal or repel, depending on the player. It’s possible that the game will never require hyper-reflexes, but the clear early focus on gamepad controls could bode poorly for the beloved point-and-click. Still, I played without NPC companions (who have unique personalities and can be recruited later on), and it’s possible that the mouse could earn its keep once multiple characters are on the battlefield.
Open world, open road: Perhaps stemming from console considerations, DSIII offers an optional behind the character camera. I ended up swapping between the views frequently for reasons that will convince even overhead stalwarts to dabble: the world offers far-off vistas to savor, and sticking with a camera pointed at the floor will rob the player of a scenic view. A peep at distant mountains through twisted tree branches or a glimpse at winding stone pathways dropping deeper into a cavern reveals a world that feels huge yet detailed: Obsidian’s Onyx Engine (rumored to have been used on the canceled Aliens RPG) is paying off. I didn’t get a glance at multiplayer, but you can expect four-player co-op, which the original DS launched with. Otherwise, there’s the dangling issue of the mouse and keyboard interface: until that can be
tested, the truth of the PC version being an equal or a just another console port remains unknown. As for DS3 scratching that darker itch, I submit the reptile-eyed woman I freed from the clutches of a witch, only to hear her confess to immolating an entire village. Even then, I had the option to sympathize with her.

Warhammer 40,000: Dark Millennium Online - PC - MMORPG

Warhammer 40,000 Dark Millennium Online is a massively multiplayer online game based on the widely popular Warhammer 40,000 space-fantasy role-playing universe.

Crysis 2

Nomad is pinned between an invading army of vicious extraterrestrials and a ruthless paramilitary organization that wants it's stolen super-suit back, and he has no cab fare to get out of New York. Fortunately, the upgraded Nanosuit 2 evens the score considerably. Though it still has no pockets, it includes a sensoryenhancing tactical mode that can track enemy movements, and the ability to deploy multiple power modes—such as speed and strength—simultaneously in order to, say, disable multiple enemies mano-a-mano or make a flying leap from the top of one skyscraper to a balcony on another. In fact, just about every gameplay tweak I’ve seen requires you not just to act like a one-man army, but to think like one as well, with strategic options that extend well beyond what we’re used to a single person being able to achieve in combatfocused games (like using a taxicab as a moving shield, a defensive weapon and a battering ram, in that order). Remember, with Crytek also turning its obsessive attention to detail towards vertical level design and enemy AI in Crysis 2, don’t expect a mere shooting gallery—and don’t forget to look up.




Release Date: Late Q1/Early Q2
Developer: Crytek
Publisher: EA

Dungeons


Dungeons follows the mis-adventures of the foremost of all Dungeon Lords, who spends his time luring heroes into his labyrinthine creations with the promise of treasure and a good fight - only to be trapped by his ingenious devices. Once they are in his grasp, our Dungeon Lord must look after and cherish his new found prisoners until they are more comfortable with their surroundings because come the "harvest", happy heroes have more precious soul energy for you to gleefully extract via foul prisons or twisted torture chambers!

In Dungeons, our protagonist falls victim to a devious plot hatched by his vile, nasty and thoroughly vicious ex-girlfriend and finds himself at the bottom of the underworld hierarchy and the top of the dungeon pile which in this world is about as bad as it can get. Our Lord must have his revenge, and make his way back down the dungeon levels to his rightful place - but first he must deal with his new bosses, the three despicable Dungeon Lords who stand in his way.

At his disposal are his dim-witted goblin minions who dig tunnels and build rooms to lay out his lair and trap ever stronger and braver heroes who dare to enter, not forgetting to plot his revenge against his ex-girlfriend and his new bosses who think it's great fun to bombard him with useless tasks. It goes without saying that a malicious and sneaky creature such as our Dungeon Lord has more than a few tricks up his sleeve. Revenge will be sweet indeed.

Get ready for a fight! Lure 10 different hero classes into your dungeon where 15 different monsters lurk in the darkness.
20 challenging campaign missions demand all your cunning to succeed. Survive them - and there's still the custom game waiting for you
In a dungeon there's only one way you can go and that's down. Conquer three different underworld levels and the bosses who guard them to become the one and only Dungeon Lord
Prison cells and torture chambers are at your command and ready to capture your next hero and steal their precious soul energy
Create the dungeon of your dreams (and heroes' nightmares) with 50 different objects at your disposal
Wimpy goblin workers are awaiting your orders to create your next diabolical dungeon masterpiece.

Tera online


TERA Online, the abbreviation of The Exiled Realm of Arborea, is an upcoming Next generation MMORPG, which is developed by Bluehole Studio and will be released by En Masse Entertainment in Q3 2010.
In TERA Online, you, by choosing from one of the five available classes – Aman, Baraka, Castanics, High Elves, Hunans, and Propri -brave for the Valkyon Federation—an alliance of the world’s surface races—while as well fighting for prestige and supremacy and even your personal gains. With action-packed gameplay and riveting visuals, TERA promises a pulse-pounding and engaging title of all times.
Characterized by many-faced gaming maps and scenarios, and unique weapons and armor, you will be heavily equipped like Superman to battle using your flying mount.
Craft the equipment, establish a team with your friends, or form a guild with your allies, conquer a world strewn with hideous creatures! TERA online distinguishes itself from other MMORPGs, in terms of a cinematic gameplay experience, High supremacy system, Non-grinding clicks, and available controllers.
As a highly rated nex-gen MMORPG, TERA Online currently has eight classes available, including the Lancer, Warrior, Berserker, Sorcerer, Priest, Mystic, Slayer, and Archer, while players have options to personalize their characters.
According the official website, TERA Online is localized into multiple languages, English, German, and French included. The Payment method is not based on free to play business model, but with subscription-based model.
Features:
*A chaos land where gods slumber and demons scheme. You are the hero to take up the leadership of the Valkyon Federation—an alliance of all existing races.
*pulse-poundingly exciting new combat system represent you the most glorious revolution.
*At its first attempt, the studio adopts Pay-to-Play with box sets due to be produced.

Pandora Saga


Pandora Saga is the first MMORPG title of the Japan-based Gonzo Rosso and involves a large number of top-notch developers devoting to its development and design. Pandora Saga features such elements as large-scale war between nations, high-level of military strategy implementation, horse riding, siege war, flag capture, etc. It is also a game with strong storyline twists, particulary relating to quests. In addition, when players complete a storyline quest, an animation will be played for them, which will surely make them feel rewarding.Since the dawn of ages, a Great Empire had once dominated the whole world under one King. He was well known for his kindness towards all races, thus forming a peaceful land and maintained co-existence among six races. However, these great moments did not last long. One night when the people were sleeping, the dark sky turned into day as large balls of fire shower down upon the earth, consuming instantly everything it touched. The Great Empire was set in ruins overnight and the history records were lost as well in the Great Catastrophe.

Years later after the destruction of the Great Empire, three new nations were formed, struggling for land and power. Leaders of the three nations were fighting for the supreme power held by the Great Empire. The war rapidly grew out of control as terror spreads throughout the world causing great sufferings to all races. Deaths by the thousands polluted the land with blood and decomposed bodies. Meanwhile, leaders of three nations had commanded their subordinates on a quest to search for the long forgotten Legendary Ultimate Weapon. Legend says “He who holds the Ultimate Weapon shall seize the day”. However, the true strength of it remains a mystery.The world suffered for many centuries of endless warring as no nation could dominate over others. However, a man named Brahm, who signed a contract with the devil, planned to start a war for his evil desire to rule the world. As the rage of war spreads into the Neutral Territory of Astir, legions of army of the three nations charged fiercely into the battlefield battling each other. At that moment, a huge lightning struck the troops of the three nations and almost destroyed all the regiments. While most of the soldiers died, those who survived lost all their memories.

You will be an independent adventurer heading for a quest to recover your memory as well as loyalty to your preferred nation......

Spider-Man: Shattered Dimensions

Spider-Man: Shattered Dimensions is a thrilling action-packed adventure set in four dramatically different universes from legendary Spider-Man lore, each with a distinct Spider-Man armed with unique skills and strengths, in one original storyline. Players will be transported to new locations never before seen in a Spider-Man game, from lush jungles and dusty deserts to various urban terrains. Acclaimed comic book writer Dan Slott takes players on a mission to contain the magical energy of the Tablet of Order and Chaos, which has been shattered and sent hurtling across parallel universes, and battle fan-favorite villains in a quest to restore the fabric of reality.









  • Four Worlds, One Story - Spider-Man: Shattered Dimensions gives gamers four unique universes to explore, each featuring authentic and unique art styles, from the classic pen-and-ink-styled Amazing Spider-Man to the moody, 1930s cinema-influenced Noir to the sleek and futuristic 2099 universe.
  • The Strength of Four Spider-Men - Players harness new gameplay mechanics through each costume of Spider-Man: The web-slinging, aerial Amazing Spider-Man delivers sweeping blows and powerful kicks in a world that pays tribute to the classic era of our legendary Super Hero, while the mysterious and stealthy Spider-Man Noir prefers to lurk in the shadows of a 1930s-influenced cinematic environment before unleashing his perilous strength.
  • Taking the Traditional Spider-Man Game to the Next Level - For the first time, Spider-Man can deliver damage up close and personal via a first-person perspective during key moments of battle. Boss-themed levels with new environments, music and pacing, along with a vast new cast of ferocious villains, will engage gamers in a fast-paced action-adventure. Players will take on the world's greatest hunter Kraven in the Amazing universe; in the service of Goblin (aka "Norman Osborn"), Hammerhead and his henchmen in the gritty Noir universe.
  • Variety for casual and hardcore fans - Beyond the four vastly different worlds to explore, players will uncover surprises around every corner, including new abilities and multiple costumes and bonuses to unlock.

Test Drive Unlimited 2










I wanted to love Test Drive Unlimited 2. I really did. It lets you live the life of a pro racer on the Mediterranean island of Ibiza. It combines traditional racing with an open-world, always-online (except when it's not) multiplayer setup that makes it easy to interact with others. You can even buy property on the island, decorate said property, and show off your exotic car collection to your friends. Doesn't it all sound fantastic? The ideas that went into Test Drive Unlimited 2 are appealing in every way, but the execution is completely off. This open-world driving experience is riddled with problems and even the driving itself is far from perfect.

At the start of Test Drive, you're a down-on-your-luck valet who just got fired for sleeping on the job. But for some reason, the rich gal who got you fired decides to hire you as a temporary chauffer. Her wager: if you get her to a studio taping she has to attend, you can enter Solar Crown -- a luxurious racing competition that takes place across Ibiza. 




Call of Duty: Black Ops

On the heels of last year's hit Modern Warfare 2, Call of Duty: Black Ops will insert you behind enemy lines again, this time during the Cold War, when large governments were officially not involved in the affairs of smaller countries, but unofficially trying to either topple or prevent the toppling of those dominoes. So when you’re thrown into the boots of elite special forces units engaged in covert warfare, you’d better succeed, because anyone who can help you will say "What mission?" in this era of "deniable operations" in explosive conflicts around the globe.




Elemental: War of Magic

Elemental is a fantasy strategy game set on a world filled with magic and ancient lore. Rule a fledgling kingdom and expand it across the world through a combination of magical power, military might, diplomatic skill, technological advancement and bold adventuring.

As sovereign, you begin as the only being in your kingdom still able to channel power from the shards of magic, a series of mystical artifacts left over from the cataclysm.
You must decide how much of your power to imbue into your heroes as you build new cities, explore dungeons, perfect spells of ever increasing power and negotiate with friends and foes.
Victory can be yours through conquest, magical supremacy, diplomatic alliances or the completion of the master quest.



Need for Speed Hot Pursuit

This November, Need for Speed Hot Pursuit will transform online racing by bringing to life the adrenaline and intensity of high speed cop pursuits and changing the way that people connect and compete with their friends.
Need for Speed Hot Pursuit is being developed by Criterion Games, the developers behind the critically-acclaimed Burnout racing series. These renowned innovators are redefining action racing by delivering an experience that connects players through intense competition whether playing online together or taking on friends’ challenges.
At the heart of Need for Speed Hot Pursuit is a suite of connected features called Need for Speed Autolog that enables players to connect, compare and compete with their friends effortlessly.
Exotic cars on the open road, the rush of the escape, the thrill of the takedown – this is Need for Speed Hot Pursuit.









Key Features
  • Career – For the first time in Need for Speed history, players will experience the gripping and heart-racing action of both cops and racers. Hot Pursuit seamlessly links a tremendously deep and fully-defined single player career with a groundbreaking multiplayer experience across all race modes. In the end, whether playing online with friends, taking on friends challenges or the single player career, players will earn bounty that levels them up and unlocks new cars, weapons and equipment.
  • Need For Speed Autolog – In Need for Speed Hot Pursuit, your friends drive your gameplay experience. Need for Speed Autolog is a revolutionary system that connects friends directly to each other’s games, enabling them to compare and share all their experiences, pictures and challenges. Need for Speed Autolog instinctively delivers challenges based on what your friends have been doing, creating a hugely dynamic, socially competitive experience.
  • Weapons and Equipment – Enhance the intensity of the pursuit using multiple weapons as the heat level increases during a pursuit. Whether taking down suspects with a variety of cop weapons or using evasion equipment as a racer to outsmart the cops, players will always have a method for gaining an edge over their opponent.
  • Cars – In Hot Pursuit, the cars go from hot to hotter. Experience the thrill of driving the world’s most desirable high performance cars at incredible speeds. Feel the power of busting suspects in supercharged cop interceptors like the Lamborghini Reventon or outsmarting the law as a racer in high performance supercars like the Pagani Zonda Cinque.
  • Seacrest County – Explore a world as diverse as the California coastline with desert, forest, seaside and mountainous regions. The open world of Seacrest County is designed to create the most intense pursuit experiences ever found in a racing game.

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