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Se afișează postările cu eticheta Technology. Afișați toate postările
Se afișează postările cu eticheta Technology. Afișați toate postările

XtremeMac 3 in 1 Microdock

There are now quite many accessories developed specially for a number of Apple iDevices. But despite this, newer and newer ones are still being built that might provide features that may be a bit better or even unique. Consider the new XtremeMac 3 in 1 Microdock, which gives a new twist to what an iPod/iPhone dock might offer.
The XtremeMac 3 in 1 Microdock is built quite smaller than your usual docking stations for iDevices. But it does offer certain features that also might be of interest. The XtremeMac 3 in 1 Microdock can transform an iPod or an iPhone into a stereo speaker with its two powerful neodymium drivers designed for bigger audio. With a free alarm clock app, the Microdock can be transformed into an alarm clock that can be used with an iDevice during trips. The Microdock can also be used to charge an iPod or iPhone at twice the rate as any current USB. The XtremeMac 3 in 1 Microdock is available at XtremeMac for US$60.
Image Source: XtremeMac

Firms Rapped Over Broadband Speed Ads

Customers are being misled by broadband advertisers with some claiming double the actual internet speed achievable, the industry watchdog has said.

Man stands at computer in internet free zone
Ofcom says the nation’s average internet speed rate is 6.2 Mbits/second.
The study by Ofcom found the average internet speed in Britain was 6.2 Mbps, while advertisers were promoting an average of "up to" of 13.8 Mbps.
It has called for Internet Service Providers (ISP) to advertise the actual speed customers are likely to achieve at home as opposed to maximum speeds.
Ofcom said "up to" speeds should only be advertised "if it is actually achievable in practice by a material number of consumers".
Its recommendations - to the Advertising Standards Authority - could come into force in July.
Technician works on Broadband cables
"It is important that the rules around broadband advertising change so that consumers are able to make more informed decisions based on the adverts they see," said Ofcom chief executive Ed Richards.
The study looked at 11 packages provided by the UK’s seven largest ISPs representing more than 90% of residential subscribers.
Results were compiled from more than 18 million performance tests in 1,700 homes at the end of last year.
The study also found that Next-Generation Broadband(NGB) services, available to a growing number of households, were significantly faster than current services.

Some game developers unhappy with Apple, Nintendo

Some of the video game industry's most visible veterans took to their pulpits this week at the Game Developers Conference to denounce practices by Apple or Nintendo.

Trip Hawkins took shots at both.

A game industry pioneer, Hawkins founded software giant Electronic Arts, failed console maker the 3DO Company and most recently a mobile-games studio called Digital Chocolate.

Speaking to a roomful of game developers here Thursday, Hawkins said Apple and followers of its mobile-platform mantra are only creating the illusion of a viable business model for third-party developers.

With more than 350,000 apps available on Apple's digital store, game creators are finding it tough to attract attention despite tens of millions of potential customers who own Apple gadgets, he said.

"They have over-encouraged supply," Hawkins said on a panel at the conference. Using statistics that Apple has made public, Hawkins calculated that each app earns, on average, about $4,000.

"Four thousand per application: Do you see a problem with that?" he asked the audience. "That doesn't even pay for a really good foosball table."

Apple said Wednesday it has doled $2 billion out to app developers, which could put the average payout closer to $5,700. Either way, Hawkins said he believes the math makes it difficult for creators of apps to turn a profit.

"If we can't figure out how to make it a healthy ecosystem, it's not going to be a great business for developers to be able to remain employed in," he said.

Gaming giant Nintendo, maker of the popular Wii system, focused much of its message at the conference on condemning the prevailing model for smartphone games.

"The objectives of smartphones and social-network platforms are not at all like ours," Nintendo President Satoru Iwata said in a GDC keynote. "Their goal is just to gather as much software as possible, because quantity is what makes the money flow. Quantity is how they profit. The value of video-game software does not matter to them."

Two of Nintendo's top executives echoed that sentiment in interviews this week.

Discussing inexpensive mobile games, Nintendo of America President Reggie Fils-Aime said: "The only thing that concerns us is that it becomes a distraction for developers, and it ends up driving development effort down a path that potentially has very little return."

In other words, Nintendo executives said, selling wares cheaply in a crowded online bazaar is a long-term recipe for failure.

"When I look at retailers, and I see the $1 and free software, I have to determine that the owner doesn't care about the high value of software at all," Iwata said in a presentation Wednesday, the same morning as Apple's iPad 2 news conference in the building next door. "I fear our business is dividing in a way that threatens the continued employment of those of us who make games."

But Hawkins, the EA founder, said he believes Nintendo is not blame-free, either. The Japanese gaming behemoth upended the industry decades ago when it instituted fees associated with developing and selling software for Nintendo's systems, he said.

After an approval process, Nintendo makes developers pay a toll for access to certified equipment for testing purposes. The company also takes a royalty fee on each unit sold -- set so high that the costs lock out small development shops, some programmers say.

The practice has thrived and has been emulated by others, including Microsoft and Sony Computer Entertainment.

"We used to have a free and open game business," Hawkins said. "And then Nintendo came along and introduced a thing called a licensing agreement."

Apple charges developers a subscription fee of $99 per year and takes 30% of each transaction. Apple has touted in previous news conferences that it sells more gadgets capable of playing games than any major game company.

In 2009, Hawkins sang Apple's praises after Digital Chocolate developed several hit games for the iPhone. He called it "a spectacularly pleasant surprise" in an interview with VentureBeat.

But Thursday, Hawkins was much more critical. Apple has pitched its App Store to game developers as a place where there's "no tyranny from publishers, no tyranny from Walmart," he said. But the store's overcrowding is another problem, because it makes it hard for most games to get noticed, he added.
"At least Nintendo had the courtesy to tell you upfront that you were going to be screwed."

Apple did not immediately respond to a request for comment.

Nintendo, along with the other big game-console makers, invests in ways to encourage small, independent developers to build games for its systems. Nintendo has digital stores, called Ware, for the Wii and DSi hardware, and they have "minimal barrier to entry," Nintendo's Fils-Aime said.

But so far the company has produced no success stories that rival the likes of "Angry Birds," the blockbuster mobile game.

Fils-Aime acknowledged that there is "lots of room for optimization" with Nintendo's digital-retailing channels. "We've got to do a better job of marketing it.

To bolster those efforts, Nintendo is readying an eShop retail store for its upcoming 3DS hand-held 3-D gaming system, he said. But it won't be ready in time for the March 27 launch.
For budding game developers, there are no easy answers.

Natalia Luckyanova, a former enterprise software developer who now makes a living developing iPhone games with her husband, described Nintendo's stance as arrogant. Her Imangi Studios creates 99-cent and $2 apps. Iwata didn't sufficiently acknowledge the difficulty Nintendo creates for small developers with its licensing model, she said.

PopCap Games CEO Dave Roberts said a "slow" and cautious approach to development has worked for his 10-year-old company. PopCap is responsible for the hit cell-phone games "Bejeweled" and "Plants vs. Zombies."

"We're really excited about mobile and social (network-based) games, but we're not on the bandwagon," Roberts said. "We're not trying to drag people to new platforms."

Hawkins, the seasoned game maker, offered this solution for developers: Focus on Web-based games, where the developer can control every mode of distribution and transaction.

"There is a place that we can all gravitate to over the years," Hawkins said. "Think more about the browser. The browser will set you free."

Just how bad is the iPad 2 camera?

It seems impossible for Apple to put a decent camera into anything but the iPhone, and despite many hopes, both cameras in the iPad 2 are about as rudimentary as you could get without having to load a roll of film in there.

In fact, the iPad 2's camera has more in common with the low-res camera in the iPod Touch than it does to the rather excellent one in the iPhone 4.

WIRED: iPhone 3GS camera doesn't suck

The specs for the iPad's rear-facing camera only lists one number: 720p. That should mean 1280 x 720 pixels, which gives a megapixel figure of 0.92, clearly useless for stills.

However, flip over to the iPod Touch camera specs and we see the following: "HD (720p) up to 30 frames per second with audio; still photos (960 x 720) with back camera." Yes, the Touch shoots stills at an even lower resolution than video, most likely because the wide-screen movie format is squared-off to shoot stills.

The stills it produces are just shy of 0.7 megapixels, or about the same resolution as an early 1990s-era digital camera.

WIRED: Hands-on with Apple's skinnier, faster iPad 2

It's extremely likely that the iPad 2 and the iPod Touch share the exact same camera (although we won't know for sure until iFixit tears one open to see). It seems that it will be fine for movies, and bad for photos.

Then again, with the camera connection kit you can always just import images from a real camera. And for taking notes, snapping menus or grabbing pictures before grunging them up and sending them off to Instagram, it'll do the trick.

WIRED: Why the iPhone 4 camera is so promising

Still, for a device that costs a minimum of $500, it would be nice to have a better image sensor, rather than these bottom-of-the-barrel ones Apple insists on using. Will we ever get one? It's starting to look rather doubtful

iPad prices drop as iPad 2 approaches

With the iPad 2 going on sale in a week, Apple appears to be working to unload its remaining inventory of the tablet computer's first generation.

It takes some poking around, but on Apple's website, the entry-level 16 GB iPads (Wi-Fi only) were on sale Thursday for $399 -- $100 less than before -- with refurbished models going for $349.

A 32GB Wi-Fi model now sells for $499, and the 64GB version is $599. Prices range up to $729 for the 64GB version with Wi-Fi and 3G connectivity.

The new iPads, which will ship on March 11, have the same price structure the current models did -- ranging from $499 to $829.

People who bought an iPad from Apple in the past two weeks can get a $100 refund.

Current iPad owners, looking to unload their current models before they seem dated, flocked to retail websites.

A search for "iPad" on eBay Thursday produced more than 57,000 items, although many of those were accessories.

Craigslist's San Francisco site featured almost 800 iPads for sale Thursday, the majority of them listed in the past two days. A few used models were being offered for less than $300.

Gazelle, a website that buys used electronics, was offering $300 for a 16GB Wi-Fi iPad and up to $510 for the 64GB version with Wi-Fi and 3G.

World's First Eye-Controlled Laptop Debuts at CeBIT

A Swedish technology company unveiled the world's first laptop computer controlled by the human eye, Swedish news website The Local reported Wednesday.
The laptop was developed by Stockholm-based Tobii Technology, whose CEO, Henrick Eskilsson, said it marked an important step in bringing eye-tracking gadgets to consumer products.The computer was developed using research carried out in 2001 at the Royal Institute of Technology in Stockholm and allows users to change between windows and scroll through documents by blinking. Because it knows exactly where the user is looking on the screen, it allows users to zoom in, center images, switch between windows and scroll through documents.
"We anticipate that people will be extremely excited to be able to control their computer with their eyes," Barbara Barclay, general manager of Tobii North America, said in a statement.
The laptop was unveiled Tuesday at the CeBIT technology fair in Hannover, central Germany.

Apple's Jobs unveils the iPad 2

With a surprise appearance by CEO Steve Jobs, Apple on Wednesday debuted the iPad 2, updating the gadget that's become practically synonymous with tablet computing.

"So what's new?" said Jobs, who appeared at the event to a standing ovation. "It's an all-new design."
He said the new tablet will be "dramatically faster" than its predecessor.

Apple got a huge head start in the touchscreen tablet race with its iPad, but in recent months, rivals have begun catching up.

Now Apple is hoping to widen its lead again.

• The new version of the device which launches on March 11, will be thinner and lighter than its predecessor, down to 1.3 pounds from 1.5.

• It will have front and rear-facing cameras designed for video chatting. Apple is adding its FaceTime chat app -- as well as a Photo Booth program that does exactly what its name implies -- to take advantage of the cameras.

• Unlike Apple's popular iPhone 4, it will be available in white as well as black. Also unlike the new iPhone, the iPad 2 won't have a high-resolution screen, which Apple calls a Retina Display.

• It will have the same battery life as the current iPad, 10 hours.

• With an HDMI accessory, the iPad can be connected to a television and mirror what's on the tablet's screen.

"Teachers want to hook iPads up to their flatscreens in the classrooms," Jobs said. "And you can even charge the iPad while you're using it."

• Like the iPhone, the iPad 2 will include a gyroscope, a feature that will enhance gaming options. Changes to the processor that powers the device could also dramatically propel the iPad as a game-playing device.

• A new operating system, iOS 4.3, will roll out the same day as the iPad 2. Jobs said the system will let iPhone 4 users create Wi-Fi hotspots to share wireless internet with other gadgets.

Jobs, the iconic company leader, had been facing renewed speculation about his health.

"We've been working on this project for a while and I didn't want to miss this," he said. Several CNN staffers at the event described Jobs as looking thin, as usual, but energetic and happy.

The iPad 2 will ship on March 11 in the United States and March 25 in at least 26 other countries.

In an announcement that could rock the "tablet wars," Jobs said the new iPad will have the same price structure as the current one -- ranging from $499 to $829.

Jobs also spent a good deal of time talking about a new cover available for the device.

The Smart Cover is a thin sheet that attaches to the iPad with magnets. When not being used, it can fold back and act as a stand for the tablet.

It's available for $39 in polyurethane -- "which is used to make spacesuits," Jobs said -- and $69 in leather.

The launch of a next-generation iPad comes as a new wave of competing gadgets threatens Apple's dominance in the tablet market. Motorola Mobility's Xoom went on sale last month and was greeted with rave reviews for its fast, feature-rich hardware and attractive Android software from Google.

Samsung unveiled its Galaxy Tab late last year, and BlackBerry is expected to launch a tablet, the Playbook, this spring. One consulting firm counts a whopping 102 tablets that are either on sale or in progress from 64 different manufacturers.

The first iPad was introduced in January 2010 and debuted in April, with Wi-Fi models that cost as little as $499. (The 3G-enabled Xoom costs $600 and requires a two-year contract with Verizon Wireless.)
Apple's tablet surprised some analysts by becoming a runaway hit. The company sold 14.8 million iPads worldwide in the first nine months the device was available. Analysts forecast Apple will sell about 30 million tablets this year.

"People laughed at us for using the word magical," Jobs said Wednesday. "But you know what? It's turned out to be magical."

iPad 2 event: 9 things to watch for

The fun starts at 10 a.m. PST (1 p.m. EST). A guide to the proceedings.
 It's official. There will be no live webcast. My colleague Michael Copeland will be live blogging from inside the auditorium. I'll be doing commentary from Brooklyn.]
Assuming Apple (AAPL) provides a live webcast of the event -- as it has for the last two -- here's what we'll be looking for:
  • Steve Jobs. A classic Kara Swisher tease in All Things Digital says he's "definitely mulling an appearance" but it's "definitely not confirmed." Thanks a bunch.
  • A price cut. That's not Apple's style. The company prefers to add features and hold price steady. But a cheaper iPad would put a terrible squeeze on its legion of imitators, which are so far charging more for less.
  • One camera or two. A front-facing camera for FaceTime video chatting is a must. A second on the back -- which Cult of Mac's Leander Kahney reports as a done deal -- would probably be less for photography than for spawning augmented reality apps.
  • One iPad or two. Will there be separate models for AT&T's (T) GSM network and Verizon's (VZ) CDMA, or will one iPad serve both carriers?
  • A spec surprise. Dual-core processor, 512 RAM, better speaker system, thinner chassis, smaller footprint, lighter avoir du pois, etc. Tell us something the Boy Genius hasn't already told us.
  • Ship date. Next month is OK. This month would be better. This week would be a real coup.
  • Distribution. Will Apple stick with Best Buy (BBY) and its own retail stores or move into the office supply chains to try to head off threats from Hewlett Packard (HPQ), Microsoft (MSFT) and Research in Motion (RIMM)?
  • iPad 3. The smart money seems to be betting that this iPad is more a speed bump than a redesign. "For the iPad 2, don't get your hopes up too high," an unnamed Apple staffer told Cult of Mac's Kahney. "The third-generation iPad is the one to make a song and dance about."
  • MobileMe, iTunes, JointVenture, iOS 5. The less time Apple spends talking about the iPad 2 today, the more credence you might give that iPad 3 meme.
If Apple livestreams the event, I'll be watching it from home. You could too. Tune in here before 1 p.m. EST for details.

Google pulls 21 apps in Android malware scare

Google has just pulled 21 popular free apps from the Android Market. According to the company, the apps are malware aimed at getting root access to the user's device, gathering a wide range of available data, and downloading more code to it without the user's knowledge.

Although Google has swiftly removed the apps after being notified (by the ever-vigilant "Android Police" bloggers), the apps in question have already been downloaded by at least 50,000 Android users.

The apps are particularly insidious because they look just like knockoff versions of already popular apps. For example, there's an app called simply "Chess." The user would download what he'd assume to be a chess game, only to be presented with a very different sort of app.

These apps are all pirated versions of popular games and utilities -- an expeditious solution for busy hackers.

Once downloaded, the apps root the user's device using a method like rageagainstthecage, then use an Android executable file (APK) to nab user and device data, such as your mobile provider and user ID.

Finally, the app acts as a wide-open backdoor for your device to quietly download more malicious code.
Below is a partial list of the bad apps, all of which were made by an entity called Myournet.

If you've downloaded one of these apps, it might be best to take your device to your carrier and exchange it for a new one, since you can't be sure that your device and user information is truly secure.

Considering how much we do on our phones -- shopping and mobile banking included -- it's better to take precautions.


  • Falling Down
  • Super Guitar Solo
  • Super History Eraser
  • Photo Editor
  • Super Ringtone Maker
  • Super Sex Positions
  • Hot Sexy Videos
  • Chess
  • Hilton Sex Sound
  • Screaming Sexy Japanese Girls
  • Falling Ball Dodge
  • Scientific Calculator
  • Dice Roller
  • Advanced Currency Converter
  • APP Uninstaller
  • Funny Paint
  • Spider Man


Remember, the Android Market is open, which can be great and unfortunate in different circumstances. Always read user reviews before you download; and if you have any doubts, play it safe.

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